SuperHero Training Sample Curriculum for 4 to 6 years old: We all know the trademarked heroes in capes that spring to mind at the mention of being Super. Many of us have donned the capes at one point, and with a big breath jumped into the air to fight evil-doers. In this class, students will explore the things that make them super. We will also look at the numerous examples of heroes around us and use them to transform our bodies through objectives and games. But more than just the physical attributes, superheroes have morals, namely respecting others and the environment; this will be our foundation to heroism that will lay the way to honing our powers.
The first four weeks will explore physical aspects of being super. Each week will be filled with games that take certain powers for a test run. We will try out speed, slinking, “flying,” and rolling. We will train on obstacle courses, and problem solve spacial puzzles. Through these games and exercises we will test their problem-solving, their physical coordination, expand their imagination, and allow them to discuss how they might positively impact the world around them.
On weeks 5 and 6, students will create their own capes to represent their discovery of their Power and secure their own Super identity. For these classes we encourage parents to attend to help in the making of the capes and accessories. Then families and parents may witness their Superheroes in action, as the students portray what they have learned about their Powers.
Kids should come dressed able to move freely with clean indoor athletic shoes to every class. Movement will be a huge part of this course.
Goal: For each student to develop a sense of what it means to be Super, and more specifically create their own Super identity based on their interests that includes a physical presence and costume, as well as the moral commitment to be good to each other and the world around us.
Objective 1: To establish ground rules, including respect of the group and the space. Students will also be shown how to be safe. These ground rules will be used as the foundation of our exploration through physical and improv games that highlight qualities of Super heroism.
Objective 2: To articulate the qualities that make Superheroes.
Quality 1: POWERFUL PRESENCE
Students will begin to develop a Super presence through studying the classic heroes of the DC and Marvel universe as well as hieroglyphic examples from Ancient Egypt, and incorporating these references into their physical play. Students will brainstorm what makes their heroes Super, what qualities and powers they possess. Students will also be asked to bring in an example of something heroic.
To find their personal physicalities and strengths, students will play games that explore gesture, paths and rates of movement, beginning levels of stage combat, elements of surprise, and how physical gestures elicit emotional responses. Students will explore silence and varying rhythm and speed – going fast or going stealthly. We will play with balance and flexibility and what it might feel like to have one power or ability and then switch to another. Students will discover what powers they would like to possess.
The physicalities found each week will be built upon the following week through exploration, drilling, and more play in search of the students’ Super identities. The final two weeks, students will be provided with the material to create their final identities with capes and logos. These costumes will be an extension of the physical presences they created. Parents and families are more than welcome to assist the children in this process, especially with adhering logos, jewels, and other accessories.
Quality 2: COOPERATIVE
In addition to needing to be able to strike fear into the heart’s of evil-doers, Superheroes need to work together. Even the most powerful are flawed, so we will look at the strength in numbers. Students will work in small groups to complete tasks and solve problems – stacking objects, building obstacle courses, and getting from point A to point B.
Quality 3: KIND and RESPECTFUL
Superheroes are good people. They keep their hands to themselves, and they listen. They share what they have, and they never hurt others. They help clean up.
Objective 3: To witness the power and might of each student’s very own Super Identity.
The final class will be open to parents and families where each of the students will have the chance to introduce and display their Superhero, as well as show-off their abilities and take pictures.